Reimagining Student Collaboration

A student-first platform that transforms higher education into a more connected, collaborative, and supportive experience.

Role

Lead Product Designer

Timeline

8 months

Tools

Figma, Adobe Suite

Team

Product Designer

Overview

Setting the stage.

Research and personal experience show that higher education students face significant barriers to effective learning. Many experience academic anxiety, including fear of judgment, self-doubt, and hesitation to participate in class discussions. At the same time, study materials and resources are scattered across multiple platforms, creating disorganization and added stress. Students also have limited opportunities for meaningful peer interaction outside the classroom, making collaboration and social learning difficult. Together, these challenges reduce engagement, hinder productivity, and make the learning experience less supportive overall.

5-Stage Process

Design thinking.

I approached HIVE using the 5-stage Design Thinking model from the Hasso Plattner Institute of Design at Stanford. This framework kept the project user-focused while allowing me to iterate effectively.

Empathize

Research, interviews, and user personas

Define

Insights, value propositions, and prioritization

Ideate

Brainstorming, sketching, and storyboarding

Prototype

Information architecture, wireframing, and prototyping

Test

Usability testing, feedback, and iteration

Thought Organization

Identifying responsibilities.

During the research phase, I conducted interviews with classmates and professors, and analyzed competitors to uncover key pain points and insights.

 

During ideation, I brainstormed solutions, prioritized features using the MOSCOW model, and developed HIVE’s information architecture. I then created wireframes and interactive prototypes to visualize user flows and core functionalities.

 

Finally, I conducted usability testing sessions, gathered feedback, and iterated on designs to ensure HIVE was intuitive, engaging, and student-centered. I also defined the visual style and delivered the final polished product.

Key Metrics

Measurable impact.

Existing studies and industry data on student interactions, grades, and class behaviors, inform key user pain points. These insights direct many of the design decisions behind Hive.

84%

of the college students reported that they never ask questions in class.

86%

of the college students reported that they never answer questions in class.

63%

of the college students reported that they never answer questions in class.

Students who indicated they were receiving a C, D, or F reported significantly higher anxiety than those who reported earning an A or B.Students with higher general anxiety were more likely to self-report lower course grades and intentions to leave their major.

Competitor Analysis

Analyzing product competitors.

Existing airport and travel platforms were analyzed to understand how travelers currently access information and navigate terminals. This analysis highlighted areas where a more streamlined, user-centered solution could improve the experience.

Text messaging

Voice messaging

LMS integration

Customize UI

Education focused

Content management

Project management

Study groups

Cross-platform

Institution package

Free for individuals

Discord

MS Teams

Canvas

GroupMe

Top Competitors

Discord

Strengths

  • Popular among gamers and communities
  • Versatile with text, voice, and video communication
  • Customizable UI with themes and integrations
  • Wide range of gaming platform integrations
  • Free for individual users

Weaknesses

  • Primarily for gaming, less suited for professional use
  • Limited collaboration and productivity features
  • Limited integration with productivity suites
  • Interface may feel cluttered
  • Limited privacy and security control

Microsoft Teams

Strengths

  • Integrated with Microsoft 365
  • Designed for professional use
  • Robust security and compliance features
  • Extensive integration with Microsoft products
  • Supports text, voice, and video communication

Weaknesses

  • Requires Microsoft 365 subscription
  • Complex UI for new users
  • Limited customization options
  • Limited integration with non-Microsoft apps
  • Resource-intensive, may not perform well on older devices

MoSCoW Method

Prioritizing key features.

I applied the MoSCoW method to categorize features based on their importance and feasibility. This framework helped me focus on essential functionalities while keeping track of secondary ideas for potential future development.

Must Have

  • Platform for forming study groups
  • Anonymous peer interaction
  • Structured study environment

Should Have

  • Opportunities for peer interaction
  • Collaboration on lab assignments
  • Efficient note and resource management

Could Have

  • Advanced collaboration features
  • Personalized study recommendations
  • Integration with university resources

Won’t Have

  • Social features
  • Entertainment content
  • Background sounds

User-Informed Action Items

  1. Anonymous Peer Interaction

    Research suggested that many students hesitate to ask questions or participate in discussions due to fear of judgment. Anonymous interaction was identified as a way to lower this barrier and encourage more open participation among peers.

  2. Study Tools

    Students often rely on multiple disconnected tools to study, creating unnecessary friction. Integrating core study tools into one platform could help streamline review and keep learning resources in a single place.

  3. Study Group Formation

    Studies revealed that students frequently struggle to find peers to study with, especially in large courses. Enabling study group formation could make collaboration easier and support peer-driven learning.

  4. In-Class Question Tool

    Many students feel uncomfortable speaking up in lectures. Digital interaction tools could provide an alternative way to ask questions and participate in class discussions.

  5. Resource Centralization

    Study materials are often scattered across multiple platforms. Centralizing resources could help students stay organized and access course content more efficiently.

Site Map

Information architecture.

To bring clarity and order to the app, I mapped out the hierarchy of content and features. This included structuring how users would navigate between sections, access tools, and move through the experience. The goal was to make information easy to find and interactions intuitive.

Design Direction

Iterations & exploration.

Before moving into high-fidelity design, I created quick sketches of screens and layouts. These low-cost, rapid prototypes allowed me to experiment with different configurations of features, test ideas early, and make adjustments without heavy investment in time or software.

Introducing the solution.

Hive is the result of a complete, user-centered design process.With features carefully crafted to support collaboration, organization, and engagement, Hive empowers students to take control of their learning, connect with peers, and manage academic stress more effectively.

 

This final product reflects a thoughtful integration of research, ideation, and iteration, showcasing a platform designed around students’ needs and behaviors.

Study Groups & Collaboration

HIVE provides students with tools to connect and communicate with peers outside the classroom. Study groups can be created, shared resources are easy to access, and discussion features allow students to collaborate on assignments, projects, and exam preparation.

Anonymous Q&A

The platform includes an anonymous discussion feature, allowing students to ask questions and participate without revealing their identity. HIVE also provides spaces for students to seek help, share concerns, and receive guidance from peers.

Resource Hub & Planning

HIVE centralizes study materials, lecture notes, and other resources in one accessible location. Scheduling and planning tools help students organize study sessions and track deadlines efficiently.

New Student Onboarding

HIVE centralizes study materials, lecture notes, and other resources in one accessible location. Scheduling and planning tools help students organize study sessions and track deadlines efficiently.

Primary Navigation

Provides a clear structure for accessing key sections: Courses, Study Tools, Community, and Profile. Navigation is designed to be intuitive and consistent across the app.

Course Files

Centralized hub for accessing lecture notes, readings, and assignments. Resource views are organized and sortable, reducing disorganization and improving study efficiency.

Resource Views

Allows students to organize course materials by lists, folders, file type, etc. Sorting options make it easy to quickly locate specific files, reducing clutter and improving study efficiency.

Created with care.

ッ I’m happy you’re here. I hope you found something worth taking with you.

Reimagining Student Collaboration

A student-first platform that transforms higher education into a more connected, collaborative, and supportive experience.

Role

Lead Product Designer

Timeline

8 months

Tools

Figma, Adobe Suite

Team

Product Designer

Overview

Setting the stage.

Research and personal experience show that higher education students face significant barriers to effective learning. Many experience academic anxiety, including fear of judgment, self-doubt, and hesitation to participate in class discussions. At the same time, study materials and resources are scattered across multiple platforms, creating disorganization and added stress. Students also have limited opportunities for meaningful peer interaction outside the classroom, making collaboration and social learning difficult. Together, these challenges reduce engagement, hinder productivity, and make the learning experience less supportive overall.

5-Stage Process

Design thinking.

I approached HIVE using the 5-stage Design Thinking model from the Hasso Plattner Institute of Design at Stanford. This framework kept the project user-focused while allowing me to iterate effectively.

Empathize

Research, interviews, and user personas

Define

Insights, value propositions, and prioritization

Ideate

Brainstorming, sketching, and storyboarding

Prototype

Information architecture, wireframing, and prototyping

Test

Usability testing, feedback, and iteration

Thought Organization

Identifying responsibilities.

During the research phase, I conducted interviews with classmates and professors, and analyzed competitors to uncover key pain points and insights.

 

During ideation, I brainstormed solutions, prioritized features using the MOSCOW model, and developed HIVE’s information architecture. I then created wireframes and interactive prototypes to visualize user flows and core functionalities.

 

Finally, I conducted usability testing sessions, gathered feedback, and iterated on designs to ensure HIVE was intuitive, engaging, and student-centered. I also defined the visual style and delivered the final polished product.

Key Metrics

Measurable impact.

Existing studies and industry data on student interactions, grades, and class behaviors, inform key user pain points. These insights direct many of the design decisions behind Hive.

84%

of the college students reported that they never ask questions in class.

86%

of the college students reported that they never answer questions in class.

63%

of the college students reported that they never answer questions in class.

Students who indicated they were receiving a C, D, or F reported significantly higher anxiety than those who reported earning an A or B.Students with higher general anxiety were more likely to self-report lower course grades and intentions to leave their major.

Competitor Analysis

Analyzing product competitors.

Existing airport and travel platforms were analyzed to understand how travelers currently access information and navigate terminals. This analysis highlighted areas where a more streamlined, user-centered solution could improve the experience.

Discord

MS Teams

Canvas

GroupMe

Text messaging

Voice messaging

LMS integration

Customize UI

Education focused

Content management

Project management

Study groups

Cross-platform

Institution package

Free for individuals

Top Competitors

Discord

Strengths

  • Popular among gamers and communities
  • Versatile with text, voice, and video communication
  • Customizable UI with themes and integrations
  • Wide range of gaming platform integrations
  • Free for individual users

Weaknesses

  • Primarily for gaming, less suited for professional use
  • Limited collaboration and productivity features
  • Limited integration with productivity suites
  • Interface may feel cluttered
  • Limited privacy and security control

Microsoft Teams

Strengths

  • Integrated with Microsoft 365
  • Designed for professional use
  • Robust security and compliance features
  • Extensive integration with Microsoft products
  • Supports text, voice, and video communication

Weaknesses

  • Requires Microsoft 365 subscription
  • Complex UI for new users
  • Limited customization options
  • Limited integration with non-Microsoft apps
  • Resource-intensive, may not perform well on older devices

MoSCoW Method

Prioritizing key features.

I applied the MoSCoW method to categorize features based on their importance and feasibility. This framework helped me focus on essential functionalities while keeping track of secondary ideas for potential future development.

Must Have

  • Platform for forming study groups
  • Anonymous peer interaction
  • Structured study environment

Should Have

  • Opportunities for peer interaction
  • Collaboration on lab assignments
  • Efficient note and resource management

Could Have

  • Advanced collaboration features
  • Personalized study recommendations
  • Integration with university resources

Won’t Have

  • Social features
  • Entertainment content
  • Background sounds

User-Informed Action Items

  1. Anonymous Peer Interaction

    Research suggested that many students hesitate to ask questions or participate in discussions due to fear of judgment. Anonymous interaction was identified as a way to lower this barrier and encourage more open participation among peers.

  2. Study Tools

    Students often rely on multiple disconnected tools to study, creating unnecessary friction. Integrating core study tools into one platform could help streamline review and keep learning resources in a single place.

  3. Study Group Formation

    Studies revealed that students frequently struggle to find peers to study with, especially in large courses. Enabling study group formation could make collaboration easier and support peer-driven learning.

  4. In-Class Question Tool

    Many students feel uncomfortable speaking up in lectures. Digital interaction tools could provide an alternative way to ask questions and participate in class discussions.

  5. Resource Centralization

    Study materials are often scattered across multiple platforms. Centralizing resources could help students stay organized and access course content more efficiently.

Site Map

Information architecture.

To bring clarity and order to the app, I mapped out the hierarchy of content and features. This included structuring how users would navigate between sections, access tools, and move through the experience. The goal was to make information easy to find and interactions intuitive.

Design Direction

Iterations & exploration.

Before moving into high-fidelity design, I created quick sketches of screens and layouts. These low-cost, rapid prototypes allowed me to experiment with different configurations of features, test ideas early, and make adjustments without heavy investment in time or software.

Introducing the solution.

Hive is the result of a complete, user-centered design process.With features carefully crafted to support collaboration, organization, and engagement, Hive empowers students to take control of their learning, connect with peers, and manage academic stress more effectively.

 

This final product reflects a thoughtful integration of research, ideation, and iteration, showcasing a platform designed around students’ needs and behaviors.

Study Groups & Collaboration

HIVE provides students with tools to connect and communicate with peers outside the classroom. Study groups can be created, shared resources are easy to access, and discussion features allow students to collaborate on assignments, projects, and exam preparation.

Anonymous Q&A

The platform includes an anonymous discussion feature, allowing students to ask questions and participate without revealing their identity. HIVE also provides spaces for students to seek help, share concerns, and receive guidance from peers.

Resource Hub & Planning

HIVE centralizes study materials, lecture notes, and other resources in one accessible location. Scheduling and planning tools help students organize study sessions and track deadlines efficiently.

New Student Onboarding

HIVE centralizes study materials, lecture notes, and other resources in one accessible location. Scheduling and planning tools help students organize study sessions and track deadlines efficiently.

Primary Navigation

Provides a clear structure for accessing key sections: Courses, Study Tools, Community, and Profile. Navigation is designed to be intuitive and consistent across the app.

Course Files

Centralized hub for accessing lecture notes, readings, and assignments. Resource views are organized and sortable, reducing disorganization and improving study efficiency.

Resource Views

Allows students to organize course materials by lists, folders, file type, etc. Sorting options make it easy to quickly locate specific files, reducing clutter and improving study efficiency.

Created with care.

ッ I’m happy you’re here. I hope you found something worth taking with you.

Reimagining Student Collaboration

A student-first platform that transforms higher education into a more connected, collaborative, and supportive experience.

Role

Lead Product Designer

Timeline

8 months

Tools

Figma, Adobe Suite

Team

Product Designer

Overview

Setting the stage.

Research and personal experience show that higher education students face significant barriers to effective learning. Many experience academic anxiety, including fear of judgment, self-doubt, and hesitation to participate in class discussions. At the same time, study materials and resources are scattered across multiple platforms, creating disorganization and added stress. Students also have limited opportunities for meaningful peer interaction outside the classroom, making collaboration and social learning difficult. Together, these challenges reduce engagement, hinder productivity, and make the learning experience less supportive overall.

5-Stage Process

Design thinking.

I approached HIVE using the 5-stage Design Thinking model from the Hasso Plattner Institute of Design at Stanford. This framework kept the project user-focused while allowing me to iterate effectively.

Empathize

Research, interviews, and user personas

Define

Insights, value propositions, and prioritization

Ideate

Brainstorming, sketching, and storyboarding

Prototype

Information architecture, wireframing, and prototyping

Test

Usability testing, feedback, and iteration

Thought Organization

Identifying responsibilities.

During the research phase, I conducted interviews with classmates and professors, and analyzed competitors to uncover key pain points and insights.

 

During ideation, I brainstormed solutions, prioritized features using the MOSCOW model, and developed HIVE’s information architecture. I then created wireframes and interactive prototypes to visualize user flows and core functionalities.

 

Finally, I conducted usability testing sessions, gathered feedback, and iterated on designs to ensure HIVE was intuitive, engaging, and student-centered. I also defined the visual style and delivered the final polished product.

Key Metrics

Measurable impact.

Existing studies and industry data on student interactions, grades, and class behaviors, inform key user pain points. These insights direct many of the design decisions behind Hive.

84%

of the college students reported that they never ask questions in class.

86%

of the college students reported that they never answer questions in class.

63%

of the college students reported that they never answer questions in class.

Students who indicated they were receiving a C, D, or F reported significantly higher anxiety than those who reported earning an A or B.Students with higher general anxiety were more likely to self-report lower course grades and intentions to leave their major.

Competitor Analysis

Analyzing product competitors.

Existing airport and travel platforms were analyzed to understand how travelers currently access information and navigate terminals. This analysis highlighted areas where a more streamlined, user-centered solution could improve the experience.

Discord

Microsoft Teams

Canvas

GroupMe

Text messaging

Voice messaging

LMS integration

Customize UI

Education focused

Content management

Project management

Study groups

Cross-platform

Institution package

Free for individuals

Top Competitors

Discord

Strengths

  • Popular among gamers and communities
  • Versatile with text, voice, and video communication
  • Customizable UI with themes and integrations
  • Wide range of gaming platform integrations
  • Free for individual users

Weaknesses

  • Primarily for gaming, less suited for professional use
  • Limited collaboration and productivity features
  • Limited integration with productivity suites
  • Interface may feel cluttered
  • Limited privacy and security control

Microsoft Teams

Strengths

  • Integrated with Microsoft 365
  • Designed for professional use
  • Robust security and compliance features
  • Extensive integration with Microsoft products
  • Supports text, voice, and video communication

Weaknesses

  • Requires Microsoft 365 subscription
  • Complex UI for new users
  • Limited customization options
  • Limited integration with non-Microsoft apps
  • Resource-intensive, may not perform well on older devices

MoSCoW Method

Prioritizing key features.

I applied the MoSCoW method to categorize features based on their importance and feasibility. This framework helped me focus on essential functionalities while keeping track of secondary ideas for potential future development.

Must Have

  • Platform for forming study groups
  • Anonymous peer interaction
  • Structured study environment

Should Have

  • Opportunities for peer interaction
  • Collaboration on lab assignments
  • Efficient note and resource management

Could Have

  • Advanced collaboration features
  • Personalized study recommendations
  • Integration with university resources

Won’t Have

  • Social features
  • Entertainment content
  • Background sounds

User-Informed Action Items

  1. Anonymous Peer Interaction

    Research suggested that many students hesitate to ask questions or participate in discussions due to fear of judgment. Anonymous interaction was identified as a way to lower this barrier and encourage more open participation among peers.

  2. Study Tools

    Students often rely on multiple disconnected tools to study, creating unnecessary friction. Integrating core study tools into one platform could help streamline review and keep learning resources in a single place.

  3. Study Group Formation

    Studies revealed that students frequently struggle to find peers to study with, especially in large courses. Enabling study group formation could make collaboration easier and support peer-driven learning.

  4. In-Class Question Tool

    Many students feel uncomfortable speaking up in lectures. Digital interaction tools could provide an alternative way to ask questions and participate in class discussions.

  5. Resource Centralization

    Study materials are often scattered across multiple platforms. Centralizing resources could help students stay organized and access course content more efficiently.

Site Map

Information architecture.

To bring clarity and order to the app, I mapped out the hierarchy of content and features. This included structuring how users would navigate between sections, access tools, and move through the experience. The goal was to make information easy to find and interactions intuitive.

Design Direction

Iterations & exploration.

Before moving into high-fidelity design, I created quick sketches of screens and layouts. These low-cost, rapid prototypes allowed me to experiment with different configurations of features, test ideas early, and make adjustments without heavy investment in time or software.

Introducing the solution.

Hive is the result of a complete, user-centered design process.With features carefully crafted to support collaboration, organization, and engagement, Hive empowers students to take control of their learning, connect with peers, and manage academic stress more effectively.

 

This final product reflects a thoughtful integration of research, ideation, and iteration, showcasing a platform designed around students’ needs and behaviors.

Study Groups & Collaboration

HIVE provides students with tools to connect and communicate with peers outside the classroom. Study groups can be created, shared resources are easy to access, and discussion features allow students to collaborate on assignments, projects, and exam preparation.

Anonymous Q&A

The platform includes an anonymous discussion feature, allowing students to ask questions and participate without revealing their identity. HIVE also provides spaces for students to seek help, share concerns, and receive guidance from peers.

Resource Hub & Planning

HIVE centralizes study materials, lecture notes, and other resources in one accessible location. Scheduling and planning tools help students organize study sessions and track deadlines efficiently.

New Student Onboarding

HIVE centralizes study materials, lecture notes, and other resources in one accessible location. Scheduling and planning tools help students organize study sessions and track deadlines efficiently.

Primary Navigation

Provides a clear structure for accessing key sections: Courses, Study Tools, Community, and Profile. Navigation is designed to be intuitive and consistent across the app.

Course Files

Centralized hub for accessing lecture notes, readings, and assignments. Resource views are organized and sortable, reducing disorganization and improving study efficiency.

Resource Views

Allows students to organize course materials by lists, folders, file type, etc. Sorting options make it easy to quickly locate specific files, reducing clutter and improving study efficiency.

Created with care.

ッ I’m happy you’re here. I hope you found something worth taking with you.